Roland CM-32L User Manual

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Summary of Contents

Page 2 - Entertainment's

I. To access the storage cabinet, click on it and then click on OPEN. 2. You can select an item to transfer by highlighting it. Then click on the TA

Page 3 - Configuration

2. Each sector is divided up into square tiles, which represent a terrain type. Terrain types include highway, hill, city. flooded city, forest, rad

Page 4 - "'

Order of Party Members I . The order of your party is important because the party fights in the order the party members are displayed. The Superhero a

Page 5 - Game Play

I 0. Experience points are a score that increases as the character explores terri-tory, participates in combat, and helps solve puzzles that complete

Page 6 - Jersey Area

Screen Elements I. The monsters are lined up along the top of the screen. The colored graphs underneath the little pictures of the monsters are an

Page 7 - Game Screens

Combat I. You will use the combat icons described here during your party's tum in a round of combat. Each Superhero will have a chance to pick a

Page 8 - Superhero Selection Screen

Hints for Novice Role-players Pre-Combat Selecting Your Party First, you (The Crimson Tape) must be in every party. Second, you must include any S

Page 9 - Storage Cabinet

You will have to decide to rest based on how daring you want to be. A good rule of thumb is to rest any time that one or more of your party members

Page 10 - Travel Map

How to Choose a Superpower Not all superpowers work against every opponent. For example, "put animals to sleep" is very effective against an

Page 11 - Movement

Once a Superhero reaches First Class, continued experience accrual leads to decorations, which can make a Superhero impervious to attack during initi

Page 12

Legend Entertainment's Technical Support CompuServe E-Mail 72662, I 021 (NO HINTS WILL BE GIVEN ON THIS NUMBER) From the continental U.S. call t

Page 13 - Combat Screen

2. Keep your eyes open. Examine every object that you come across; you ' will get extra tidbits of infomiation that may yield clues as to the so

Page 14 - Elements

The game crashes near the beginning If you get a crash when you start up the game, make sure you have taken all of your TSR (Terminate and Stay Reside

Page 15 - Selling Stuff

Creating A DOS Boot Disk If you are suffering from problems that you cannot explain, the procedures out-lined here may help. If you have DOS 6.0 or

Page 16 - Pre-Combat

Credits Game Design ... ... ... ... ... Steve Meretzky Art ...

Page 17 - Deciding on an Action

Legal Stuff We appreciate your purchasing a license to use our product, and we want you to feel good about that purchase. Unfortunately, our lawyers

Page 18 - Discovery

"Microsoft" is a trademark of Microsoft Corporation. Portions of the game code are Copyright (©, 1988-1990 by Genus Microprogramming, Incorp

Page 21

Table Of Contents Installation and Music Configuration ... ... ... ... ... 3 Installation ...

Page 22 - Creating

Music and Sound This game supports the following music technologies: AdLib Music Synthesizer Card Creative Labs' Sound Blaster and compatibles R

Page 23 - Credits

Quick Start for Experienced Gamers If you want to jump right in and learn as you go, feel free. We have tried to make this process easy by providi

Page 24

3. Combat with bad guys. 4. Buying and selling stuff in marketplaces. 5. Solving puzzles in adventure game environments. Because this is one of the

Page 25 - , 1988-1990

Guide to Using the Game Screens Adventure Game Screen You will be interacting with the adventure game environments, such as the rooms in the Super

Page 26

5. A list of specialty verbs may appear when you click on an object. Specialty verbs are directly associated with objects (e.g. the verb Drink may b

Page 27

3. You do not have to worry about trying every combination of weapon and armor to find what works best. The computer will decide how to optimally equi

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