Roland VIMA JM-8 Owner's Manual Page 107

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Changing ANIME patterns using program change messages
VIMA JM-8
r
107
Changing ANIME patterns using
program change messages
Instead of using the A0~G#1 range of a generic external
keyboard, you an also select the ANIME patterns shown
at the bottom of page 106 by sending program change
messages (“PC”).
Note: The following is not recommended for external MIDI
keyboards that support the V-LINK functionality (because it is
relatively complex and unnecessary).
The principle of the following is based on a MIDI key-
board that can be split into two sections and transmit
on two different MIDI channels simultaneously:
One section/MIDI channel (16) is used to transmit
MIDI program changes. The note range for this sec-
tion can be extremely small (1 note, for instance).
All you need is control over this section and the pos-
sibility to transmit program changes (using the but-
tons provided by the external keyboard).
•The other section/any other MIDI channel is used to
play EXTERNAL IN PART 1 (which acts as a “sound
module”).
(1) Connect an external keyboard to the JM-8’s
V-LINK/MIDI IN socket (page 104).
(2) Connect an external monitor or screen (page 16).
(3) Set the MIDI RX channel of EXTERNAL IN PART 1 to
any value except “16” (page 105).
This part will be used for the music you play.
(4) Select the same channel number as transmission
channel for the right (large) section on your exter-
nal MIDI keyboard.
(5) Set the MIDI channel of the left (narrow) section
on your external keyboard to “16”.
(6) Switch on the JM-8’s [ANIME] button.
(7) Transmit the program change number that corre-
sponds to the desired pattern via the left section of
your keyboard (i.e. MIDI channel “16”).
See the “PC” row in the illustration at the bottom of
page 106. This does not start the animation yet: you
first need to play something on the external key-
board.
Note: Program change number “1” switches the “ANIME”
function off.
(8) Start playing on the external keyboard.
The animation will follow the rhythm of your playing.
(9) Use the lower section of the external MIDI key-
board to transmit a different program change
number (1~12) to the JM-8 to select another pat-
tern.
Selecting a background for the ANIME function
The JM-8’s V-LINK function furthermore allows you to
select the background image for the ANIME pattern. For
this, you need a MIDI keyboard (or MIDI sequencer)
capable of transmitting control changes (CC00) when
you press the assigned button(s).
(1) Connect an external keyboard to the JM-8
(page 104).
(2) Connect an external monitor or screen (page 16).
(3) Connect an external video source (page 17).
(4) Transmit a CC00 message with the value “0”, “1” or
“2” on MIDI channel “16” to the JM-8 to change
the background image.
(5) Optional: Select an ANIME pattern (see above) and
start playing.
Controlling the direction in which the ANIME
function moves
You can also specify in which direction the selected
ANIME pattern moves. The control functions discussed
here require a keyboard with a pitch bend lever, a knob
or slider that can transmit CC74 control changes and an
expression pedal (or a knob/slider that can transmit
CC11 messages).
Note: These “Control” functions are meant to be used in com-
bination with the ANIME patterns and therefore only make
sense if you select ANIME patterns by pressing keys in the A0~
G#1 range or if you transmit program change numbers (1~
12). These messages are only received on MIDI channel “16.”
Assigning the control functions
Let us first specify the functions of pitch bend, cutoff
(CC74) and expression (CC11) messages:
(1) Press the [EXIT] button repeatedly until it stops
flashing to return to the main page (if necessary).
(2) Press [MENU][V-LINK].
The display changes to:
CC00 Function
Value “0” Causes the logo page to appear on the
external screen (page 68).
Value “1” Starts a slide show of the selected folder or
category.
Value “2” Transmits the video signal received via the
VIDEO IN socket to the external screen.
JM-8_OM_GB.book Page 107 Wednesday, July 29, 2009 4:43 PM
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