Roland CM-32L User Manual Page 13

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Things To Try At The
Start
of
The Game
>TALK TO FARMER
>EXAMINE
BARN
>WEST
>OPEN
CHEST
>LOOK
AT BOTTLE
>TAKE ALL
>EAST
>TALK TO FARMER
>ENTER PRIVY
>TAKE NEWSPAPER
>READ IT
>TIE ROPE TO HOOK
>DOWN
>EXAMINE
PIG
>GIVE
HOG-WILD TO PIG
>UP
Note that these are not necessarily the correct first sixteen inputs. Many other
inputs are possible during the first sixteen turns.
Game Commands And Their Abbreviations
Many of the game commands below have function key or command button
equivalents. These are listed in parentheses after the description of the com-
mand. In addition, many game commands have single key equivalents.
AGAIN (G)
BRIEF
CREDITS
FULL MODE
HALF MODE
INVENTORY (I)
LOOK(L)
LOOK MODE
MENU MODE
MUSIC OFF
MUSIC ON
Repeats your last command.
Tells the game to give you the normal level of descriptiveness,
in which you see a full description of a place only the first time
you go there. On subsequent visits to the location, you will not
get a description, although you can always get one by saying
>LOOK
(or by playing with the graphics screen in
LOOK
mode). (See also
VERBOSE).
Displays a list of everyone who worked on Eric
The Unready
and what they did.
Removes the menus, compass rose, and graphics window,
leaving you with a full screen of text.
Removes the menus, but still displays the compass rose and
the graphics window.
(<F3>
key)
(HALF
button)
Tells you what Eric is carrying.
Will
give
you a full description of your currant location. This is
always a good thing to try if you do not know what else to do.
Displays a verbal description of your surroundings in the
graphics window.
(<F8>
key)
(LOOK
button)
Restores the menus to the screen
if
you have removed them
previously.
(<F2>
key)
(MENU
button)
Turns off the music. (To turn
off
the sound effects, use
SOUND OFF.)
Turns the
music
back on
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