Roland XP-80 Owner's Manual Page 39

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For simultaneously modifying the same parameter for two
or more Tones, hold down one of TONE SELECT [1]–[4] but-
tons and press another TONE SELECT [1]–[4] button, then
another if so desired. An asterisk (*) will be indicated for
Tones other than the first-selected Tone.
If you decide not to edit a specific Tone, press TONE
SELECT [1]–[4] corresponding to that Tone while holding
down [SHIFT]. Pressing TONE SELECT [1]–[4] while hold-
ing down [SHIFT] again allows that Tone to be edited.
If you have selected [F1] (Common) in step 1, your
editing will modify a parameter that’s common to the
entire Patch so you can’t pick any specific Tone to
modify.
Press the cursor buttons to move the cursor to the
parameter you want to modify.
Use the VALUE dial, [INC]/[DEC] or numeric keys
and modify the parameter value.
If you’ve selected two or more Tones, your editing will mod-
ify the parameter values for all selected Tones by the same
amount.
If you’ve made a mistake in setting the parameter
value or you don’t like the changes, just press
[UNDO/REDO] to restore the value to what it was.
Repeat steps 1–5 to complete a Patch.
When you finish making settings, press [EXIT] or
[PATCH] to return to the Play display (PATCH).
An asterisk (*) will be displayed at the left of the Patch
group. This shows patch settings have been modified.
If you select another Patch in the group with an aster-
isk (*), the modified Patch settings will be lost. If you
wish to keep these modified settings, you must write
them into user memory (p.46).
...........................................................................................................
<GoTo an another display group>
In each of the WG, TVF, TVA and LFO&Ctl display groups,
the GoTo function is assigned to [F4] and [F5] buttons. [F4]
cycles through WG, TVF and TVA in this order. For
instance, using [F4] when you set each group’s envelope
speeds up the process.
[F5] switches between LFO&Ctl and WG, between LFO&Ctl
and TVF, and between LFO&Ctl and TVA display groups.
It’s especially convenient when changing LFO depth or
depth of Control 1&2.
...........................................................................................................
Editing Patches using the Palette display
When editing a Tone in a Patch, the parameter values of the
four Tones can be displayed together on a single display
called the ‘Palette display.’ Use it when you want to modify
parameter values as you compare the settings of the four
Tones.
<Procedure>
When modifying a Tone, press [F6] (Palette) to call up
the Palette display.
You can press [F6] (Palette) only when the Palette dis-
play can be active.
Press a TONE SELECT [1]–[4] button , [l
] or[r
] to
choose the Tone to modify.
The button indicator for the selected Tone will light and the
Tone number and Wave name appear at the display upper
right.
For modifying the same parameter of two or more Tones
simultaneously, hold down one of TONE SELECT [1]–[4]
buttons and press another. All selected Tones will be high-
lighted.
If you decide not to edit a specific Tone, press TONE
SELECT [1]–[4] corresponding to that Tone while holding
down [SHIFT]. Pressing TONE SELECT [1]–[4] while hold-
ing down [SHIFT] again allows that Tone to be edited.
Press [u
] or [d
] to move the cursor to the parameter
you’re going to modify.
Use the VALUE dial, [INC]/[DEC] or numeric keys to
change the parameter value.
If you’ve selected two or more Tones, your editing will mod-
ify the parameter values for all selected Tones by the same
amount.
If you want to set all selected Tones to the same value, select
the Tone having that value by pressing [l
] or [r
] (the
selected Tone number will be highlighted) and while hold-
ing down [SHIFT], press [ENTER].
If you’ve made a mistake in setting the parameter
value or you don’t like the changes, press [UNDO/
REDO] to restore the value to what it was.
Repeat steps 1–4 to complete a Patch.
To exit the Palette display, press [F6].
The Tone number that the display will return to will be indi-
cated for [F6].
F6
41
Chapter 3. Creating your own sounds
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