Roland MC-505 Owner's Manual Page 34

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For most instrumental sounds, you will want to select
one of the following types of waveforms.
Organ -> A072ÐA079
Brass -> A102ÐA108
Piano -> A068ÐA070
Drums -> A202ÐA254, B001ÐB251
●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●
Making More Detailed Settings
1. Hold down [EDIT] and press keyboard pad
[1].
The display will show the WAVE section setting page.
2. Use PAGE [<] [>] to select parameters with-
in the section, and edit them.
fig.3-10
Tone SW (Tone Switch)
Turn this ÒONÓ if you want the tone to sound, or
ÒOFFÓ if you do not want the tone to sound.
In order to make the best use of the available polypho-
ny, unused tones should be turned ÒOFF.Ó
* The setting of this parameter will be modified when you
use the tone buttons ( [BD]/[SD]/[HH]/[CLP]) to turn
each tone on/off.
Wave Select
This is the setting page for ÒSelecting the Basic Wave
form (Wave Select)Ó (p. 34).
Wave Gain
This boosts the waveform. Raising this setting 6 dB
will double the gain. If you are using the booster to
distort the sound, setting this to the maximum value
will be effective.
Range: -6, 0, +6, +12
If you would like to learn more about booster
gain settings...
ÒChanging How Tones Are Combined and
Played (Common)Ó (p. 54)
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FXM (Frequency Cross Modulation)
FXM (Frequency Cross Modulation) uses a specific
waveform to apply frequency modulation to the
selected waveform, creating complex overtones. This
is useful for creating dramatic sounds or sound effects.
●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●
FXM SW (FXM switch)
When you wish to use FXM, turn this ÒON.Ó
FXM Color
Select one of four types of frequency modulation for
FXM to apply.
Range: 1Ð4
As this value is increased, the sound will become
rougher. Lower values will produce a metallic sound.
FXM Depth
Adjusts the depth of frequency modulation produced
by FXM.
Range: 1Ð16
As this value is increased, modulation will be applied
more deeply. As the value is decreased, modulation
depth will decrease.
REALTIME ERASE
EDIT
1
PAGE
Chapter 3. Creating Original Sounds (Patch Edit/Rhythm Edit)
35
3
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