Roland VS-2000 User's Guide Page 64

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64
Chapter 4 Recording Operations
16.To listen to the results of the recordings, press [ZERO] to
return to the beginning of the song and press [PLAY].
You can assign a footswitch to enter and exit Record mode
(p. 58).
Undo and Redo
If you decide a recording is unusable just after you’ve
recorded it, you can use Undo to instantly delete the
recording. When using Undo, you need to specify the
number of levels to be undone. For example, suppose you
use punch-in recording to create five consecutive recordings
at the same location. Each of these recordings is given its
own Undo level. If you decide you want to revert to the
second of the five recordings, you would set the Undo level
to three.
fig.11-15
If after executing the Undo function, you decide you want
the last (fifth) recording back, you can use Redo to get it
back.
fig.11-16
If you use Undo to revert back to the second of five
recordings, and then make a new recording, you will not be
able to get the old recordings 3-5 back. If after making the
new recording, you use Undo, you will be able to get back to
the original second recording.
fig.03-35
To use the Undo Function:
1. Press [UNDO].
2. “Level=1” appears in the display. Use the TIME/VALUE
dial to select the level of Undo. As you choose different
levels of Undo, the date and time stamp for each
recording or edit is displayed.
fig.11-17
3. Press [YES] to execute the Undo. Immediately after
performing the Undo function, the Undo button will stay
lit. This is a visual reminder that you can Redo your last
Undo.
To cancel an Undo (Redo):
1. Hold [SHIFT] and press [UNDO].
2. “Cancel the last UNDO?” appears in the display.
3. Press [YES].
You can also use Undo and Redo when editing tracks and
phrases.
Track Bouncing
You can merge the performance of two or more tracks and
re-record them onto a different empty track. This operation is
known as “track bouncing.” Track bouncing comes in handy
when you have run out of free playback tracks. For this
example, we’ll mix the audio recorded on Tracks 5-8, and
bounce them onto the stereo Track 9/10.
Time
Recording 1
Recording 5
Recording 4
Recording 3
Recording 2
Undo Level 3
Time
Recording 1
Recording 5
Recording 4
Recording 3
Recording 2
Redo
Performance data 5
Performance data 6
Performance data 7
Performance data 8
Performance data 5
Performance data 6
Performance data 7
Performance data 8
Before Track Bouncing After Track Bouncing
Track 5
Track 6
Track 7
Track 8
Track 9/10
Performance data 5+7
Performance data 6+8
Undo Level
Time Stamp
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